Real-Time Rendering
I am going to read the book on Real-Time Rendering by Akenine-Moller and Haines.
And to make myself read it properly, I'll try to summarize and review the chapters here, as I finish them.
Okay, so here goes :
Chapter 1 : Introduction
Summary
Real-Time Rendering is defined as 3-dimensional interactive (10+ fps) rendering. Then there is a contents and notation review. The notation review would have been better if there was some explanation of the maths used in the illustrative examples. I had to go read the appendix on homogenous notation and think a while about the plane equation and atan2 (converts direction to angle). Not a big problem, though.
And to make myself read it properly, I'll try to summarize and review the chapters here, as I finish them.
Okay, so here goes :
Chapter 1 : Introduction
Summary
Real-Time Rendering is defined as 3-dimensional interactive (10+ fps) rendering. Then there is a contents and notation review. The notation review would have been better if there was some explanation of the maths used in the illustrative examples. I had to go read the appendix on homogenous notation and think a while about the plane equation and atan2 (converts direction to angle). Not a big problem, though.
